Steve Nelson II

Art Director & Illustrator

Bel Air, MD  |  steve@swampshellindustriesllc.com  |  LinkedIn  |  Portfolio  |  Instagram

Art director and illustrator with 25+ years in AAA game development, now all in on 2D — creatures, characters, and dark little worlds for print and publishing. Currently developing variant creature art in collaboration with author Nicholas Sansbury Smith (Aethon Books).

Experience

Swamp Shell Industries LLC — Bel Air, MD, 2025–Present

Founder / Illustrator

ZeniMax Online Studios — Cockeysville, MD, 2018–2025

Environment Art Director, previously Lead Environment Artist

ZeniMax Online Studios — Cockeysville, MD, 2010–2018

Principal Environment Artist, previously Senior Environment Artist

BioWare Mythic — Fairfax, VA, 2007–2010

Artist Specialist

Previous Experience

Core Expertise

Environment Art Direction | Modular Architecture | AAA Pipeline Design | PBR Workflows | Mentorship & Team Development | 3D Environment Art | Digital Painting | High-Level Milestone Planning and Scheduling | Cross-Disciplinary Collaboration | Vision Holder

Tools

3ds Max | ZBrush | Substance Suite | Photoshop | Procreate | Blender | Houdini | Miro | Unreal Engine | Marmoset