Portfolio

The Work

Illustration first, then the games it grew out of, then the software the studio builds now.

The games

The Games.

I spent 15 years building AAA game worlds from the ground level — projects worth hundreds of millions of dollars.

On Elder Scrolls Online I built the cities of the Morrowind chapter, the Imperial City, and the PvP war zones — Vivec City and its palace, the Seyda Neen arrival, and all of Summerset's structures. Before that, city architecture on Warhammer Online. I finished as an Art Director at Microsoft.

Now I'm all in on 2D — art direction and illustration.

Vivec City, Elder Scrolls Online
Vivec City, ESO: Morrowind — I built Vivec's Palace and the main town.
Seyda Neen lighthouse, Elder Scrolls Online
Seyda Neen, ESO: Morrowind — the lighthouse and the starting arrival area.
Elder Scrolls Online — gameplay montage as aired in MinnMax's interview on the cancellation. Footage: ZeniMax Online Studios.

Software

Built, not just drawn.

The studio also ships software — designed and built in-house.

Cadence

A scheduling platform built for Warren County Summer Music School — built to absorb the data-entry grind the school fought every summer, so the program can be run the way it was always meant to be. How the studio works →

SwampShell Prime

The studio's own production system — tasks, projects, and the thousand small things that keep a one-man studio alive, in one place. Built for Swamp Shell first; it runs the studio every day.

Have a project?

Art direction, illustration, or software — if it needs one pair of very experienced hands, it belongs here.

Get in touch