Portfolio
Illustration first, then the games it grew out of, then the software the studio builds now.
All digital — the range, up front.
F-R0M. Digital.
Where it all started. Digital.
Digital.
Digital.
Fan art — the alien creature from Craig Robertson's Jon Ryan books, drawn while reading them. Digital.
Baby dragon, falls from its nest. Digital.
Digital.
Second take on the same sketch. Digital.
Digital.
Digital.
Digital.
The studio mark. Digital.
Digital.
The games
I spent 15 years building AAA game worlds from the ground level — projects worth hundreds of millions of dollars.
On Elder Scrolls Online I built the cities of the Morrowind chapter, the Imperial City, and the PvP war zones — Vivec City and its palace, the Seyda Neen arrival, and all of Summerset's structures. Before that, city architecture on Warhammer Online. I finished as an Art Director at Microsoft.
Now I'm all in on 2D — art direction and illustration.
Software
The studio also ships software — designed and built in-house.
A scheduling platform built for Warren County Summer Music School — built to absorb the data-entry grind the school fought every summer, so the program can be run the way it was always meant to be. How the studio works →
The studio's own production system — tasks, projects, and the thousand small things that keep a one-man studio alive, in one place. Built for Swamp Shell first; it runs the studio every day.
Art direction, illustration, or software — if it needs one pair of very experienced hands, it belongs here.
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